IMB’s Summer Math Camp does not confine students to a specific time or place in which they must participate. Our camp is made to be flexible and adapt to each child’s schedule and time frame. Children can choose to practice and participate in the challenge for the highest batting average in any of the basic math modes available to their grade level.
Students in first and second grade can practice addition and subtraction, students in third and fourth grade can access all four math modes, while fifth and sixth graders can practice multiplication, and division.
Students are driven to practice and compete against themselves and their fellow grade mates from around the county. At the end of each phase, the scoreboard within your child’s platform (visible only to students) and the rankings on the Baseball Card page of our website (visible to the public) will be frozen to show the final phase rankings of our summer campers in each of the math modes. Whatever your child’s batting average is at the end of one phase, they will pick up with it in the next phase. It will not affect a student’s scores (batting averages) if they do not consecutively participate all summer long in all of the phases.
The camp phases (June, July, August) will always follow the exact start/finish times.
How often should my child practice?
As a general suggestion, we would encourage your child to play 15-30 minutes per day minimum; however, it’s entirely up to parents as you know your child’s needs. With that said, it’s important for you to watch your child(ren) play Batter Up now and again and check their batting averages on the student scoreboard in your child’s account. We suggest you check their Batting Average every few days and write it down or take a screenshot of it once a week to see how they perform. In the end, it’s up to the parents to decide how often, and how long they want their kids to practice.
Batter Up tracks students’ progress, so the platform only moves as fast as the student can master the lower-level facts. Batter Up will always begin with the easiest fact pairs, so students must “master” those basic pairs before the game will pitch them harder ones. With this in mind, the idea is not to “complete a math mode”; it is to master the facts between 1-100. If a student masters all the math facts in the first phase, leaves it during the second phase, and comes back during the third, their score will pick up from the first phase. However, their batting average will move accordingly. After a lapse in practice, they will likely not be able to respond to those more challenging math pairs as quickly as they did before, resulting in their batting average moving down again.
In the most basic explanation, the student batting average is calculated by the speed and accuracy of their answers. The batting average can go up or down depending on those two main factors. Math facts, which go between 1-100, can be accessed by moving through four different leagues: Little League, Minor League, Major League, and Hall of Fame. First, students must master the easiest math facts in the little league before accessing the more challenging facts. The higher the league they reach, the higher their batting average will be. For a more detailed explanation of batting averages, you can refer to this post on our blog site Batter Up Batting Averages – How it works?.